The Hi-Low Counting Cards System
One
of the most popular card counting systems currently in use is the point
count system, also known as Hi-Low. This system is based on assigning
a point value of +1, 0, or -1 to every card dealt to all players on the
table, including the dealer. Each card is assigned its own specific point
value. Aces and 10-point cards are assigned a value of -1. Cards 7, 8,
9 each count as 0. Cards 2, 3, 4, 5, and 6 each count as +1.
As
the cards are dealt, the player mentally keeps a running count of the
cards exposed, and makes wagering decisions based on the current count
total.
- The
higher the plus count, IE: the higher percentage of ten-point cards
and aces remaining to be dealt, means that the advantage is to player
and he/she should increase their wager.
-
- If
the running count is around zero, the deck or shoe is neutral and
neither the player nor the dealer has an advantage.
-
- The
higher the minus count, the greater disadvantage is to the player,
as a higher than normal number of 'stiff' cards remain to be dealt.
In this case a player should be making their minimum wager or leave
the table.
As
the dealing of the cards progresses, the credibility of the count becomes
more accurate, and the size of the player's wager can be increased or
decreased with a better probability of winning when the deck or shoe
is rich in in face cards and aces, and betting and losing less when
the deck is rich in 'stiff' cards.
It
is important to note that a players decision process, when to hit, stand,
double down, etc. is still based on basic strategy. Remember, you MUST
learn basic strategy. However, alterations in basic strategy play is
sometimes recommended based on the current card count. For example,
if the running count is +2 or greater and you have a hard 16 against
a dealers up card of ten, you should stand, which is a direct violation
of basic strategy. But considering that the deck or shoe is rich in
face cards you are more likely to bust in this situation, thus you ignore
basic strategy and stand. Another example is to always take insurance
when the count is +3 or greater. For the most part however, you should
stick with basic strategy and use the card count as an indication of
when to increase or decrease the amount of your bet, as that is the
whole strategy behind cards counting.
Generally
speaking, if the point count is +2 or greater in a single deck game
you should increase your initial bet.
In
a multiple deck game your wager should be increased when the 'TRUE COUNT'
is +2 or more. What's the difference between a running count in a single
deck game versus the true count in a multiple deck game? The true count
in a multiple deck game is based on the actual number of decks left
to be played. For example, in a single deck game if the first six cards
dealt are small cards you have a running count total of +6, which is
a nice advantage to the player. If the first six cards dealt in a multiple
deck game are all small cards you also have a running count of +6. However,
this doesn't add up to the same advantage because you have several decks
in the shoe left to be dealt, therefore you must use a true count as
your basis of increasing your wager. If you're at a six-deck game, and
the first six cards are small ones, the count per remaining deck (the
true count) is actually just a bit over 1, since there is just a bit
less than 6 decks remaining to be played.
To
determine the true count, divide the 'running' count by the number of
decks remaining to be played. What this means is the number of decks
left, whether they'll actually be played or not. In a six-deck game
for example, a deck or more may be cut off by the dealer after the shuffle,
but that means nothing when computing true count. Now figuring out the
actual number of decks remaining isn't as difficult as you might think.
Simply observe how many cards are in the discard tray. Using a six-deck
game for an example, if you see about 2 decks in the discard tray you
then have four decks left to be played. So at this point a running count
of +8 translates into a true count of 2 because there are four decks
left in the shoe. IE: Running count of 8 is divided by number of decks
remaining, in this case 4, and the result is 2. 8 divided by 4 = 2.
The dealer may shuffle before all four of those remaining decks have
been played, but for true count conversion that doesn't matter.
So
that's how you count cards. Yes, it takes a bit of concentration and
that may take away some of the enjoyment of playing the game. However,
you may also choose to use a 'casual' cards counting system which is
much easier to master.
Click HERE to go to Lesson 5
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